Summary

Nine years after it initially launched in 2015,The Witcher 3: Wild Huntreceived a brand-new reputation system via a mod. CD Projekt Red’s RPG has no shortage of choices for the player, especially many that inform thestories ofThe Witcher 3’s side quests, but it’s lacking any sort of overarching morality or reputation system. One was seemingly cut from the game in development, however, and has now been restored thanks to a dedicated modder.

Nexus Mods userFreakVlp(viaIGN) uploaded their Reputation System mod on June 12, 2025. According to its description, Reputation System “restores the reputation concept that was cut by CDPR from the game.“Choices players make, and their behavior more broadly will now inform Geralt’s reputation across five distinct regionswith the mod installed. Acting chivalrous or nefarious in quests, certain activities, and while exploring will have a monetary impact on the player, raising or lowering buying and selling prices for vendors in each region.

Yennefer in The Witcher 3 looking off into the distance alongside Yen clenching her fist in anger

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The Witcher 3’s Reputation System Mod Adds A New Layer To Roleplaying

The five regions where Geralt has individual reputations with the mod are as follows:

White Orchard and Velen

A render of Geralt of Rivia pulls out his silver sword while two renders of monsters rear for the attack on either side of him.

Vizima and the Nilfgaardian army camp

Novigrad, Oxenfurt, and the surrounding environs across the Pontar River

mixcollage-08-dec-2024-01-48-pm-7604.jpg

All areas in the Skellige Isles map

Toussaint

All areas inThe Witcher 3: Blood and Wineexpansion

In each of the above regions,Geralt can become Hated, Disliked, Liked, or Respectable. Alternatively, he can remain Neutral, which is where the Witcher’s reputation begins upon first entering any region. Neutral reputation keeps trading, bartering, and betting at their normal levels for vanillaThe Witcher 3; gaining one of the reputations will affect monetary transactions in a given region in the following ways:

+30%

–70%

–20%

–50%

+15%

–15%

–10%

–25%

+10%

+50%

–30%

+20%

+100%

Quests of all sizes will affect Geralt’s reputation with the mod, though certain major questlines are said to have more significant impacts, presumably many of those that informThe Witcher 3’s important character endings. Completing Witcher contracts, horse races, fist fights, boat races, certain points of interest (“those [which] will affect the life of the local communities”), and bad behaviors like stealing and brandishing weapons in front of guards all contribute to the Reputation System mod. It operates on a simple 100-point scale, always starting at 50: Hated is 0–15, Disliked is 15–40, Neutral is 40–60, Liked is 60–80, and Respectable is 80–100.

It’s an interesting new wrinkle to the game, even if it only has monetary implications. CD Projekt Red may have intended for the reputation system to affect NPC interactions, but it’s impossible to know for sure; the amount of work that would require definitely makes its cancelation understandable, though. The Reputation System mod comes only months after the release of theREDkit modding tools, and is proof that even nearly a decade since its release,The Witcher 3can still be transformative thanks to continued support.

Source:FreakVlp(viaIGN)

The Witcher 3: Wild Hunt

Set some time after the events of The Witcher 2, The Witcher 3 centers once again on the monster-slaying Geralt of Rivia, a Witcher on the hunt for his adopted daughter. The Wild Hunt is a group of ominous elves seen as an omen of war - their purpose is to find and capture individuals to serve them. Unfortunately for Geralt, his daughter, Ciri, is their new target due to her Elder Blood. When Geralt receives a letter from his former lover, Yennefer, they reconvene to meet with the Emperor of Vizima, who reveals the truth about Ciri. With new information at his fingertips, Geralt sets off in search of her to reach her before the Wild Hunt does.